Direct an image or a video, not just generate one
Visual & Media
Anyone can generate an image now, which is exactly why so many of them do nothing. The scarce skill is not making a picture — it is deciding what the picture has to do, and then being specific enough that you get it. This module covers visual direction as a communication skill: working out the job before the image, learning the vocabulary that makes direction possible, iterating deliberately instead of re-rolling, planning a video before switching on a camera, and drawing a diagram a stranger can read without you standing next to it.
Easier if you have done: Think Clearly
Lessons
- 0118 min
Seeing before generating
Decide what an image has to do — for whom, saying what, in what mood — before you decide what is in it.
You keep: Can state an image's job in one sentence before making it, and judge the result against that instead of against taste.
- 0220 min
Composition, light and framing
The vocabulary that makes visual direction possible — shot type, angle, lens feel, lighting, depth, colour and material.
You keep: Can describe an image precisely enough that a person or a model could make it, instead of stacking adjectives.
- 0320 min
Directing an image model
Iterating one variable at a time, keeping a set consistent, editing the one wrong detail, and the rights questions you have to answer before publishing.
You keep: Can get a specific intended image out of a generator through controlled iteration, and knows when they may not use the result.
- 0420 min
Video is a plan, not a camera
Why the script decides most of the outcome, and how idea, hook, storyboard, shot list, sound and captions fit together before you record anything.
You keep: Can plan a video so that recording it is execution rather than improvisation.
- 0518 min
Explaining things with pictures
When a diagram beats three paragraphs, which kind to draw, and the small number of rules that make one readable.
You keep: Can draw a diagram that a stranger understands without explanation, and knows when not to draw one.